#include "VirtualCity.h"

int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd)
{
	g_pD3dApp = new VirtualCity(hInstance);
	g_pD3dApp->run();
	return 0;
}

VirtualCity::VirtualCity(HINSTANCE hInstance) : D3dApp(hInstance, "Virtual City")
{

}

VirtualCity::~VirtualCity(void)
{
}
